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标签存档: scriptable render pipeline

Introducing Unity 2018.3

十二月 13, 201878

Unity 2018.3 introduces improved Prefab workflows, including nesting, as well as enhancements to our Scriptable Render Pipeline, Terrain sys... 阅读更多

The High Definition Render Pipeline: Getting Started Guide for Artists

九月 24, 201829

In this post we will explore authoring a scene to be rendered using Unity’s High Definition Render Pipeline, also known as HDRP.  We’ll walk... 阅读更多

Stripping scriptable shader variants

五月 14, 201820

Massively reduce Player build time and data size by allowing developers to control which Shader variants are handled by the Unity Shader com... 阅读更多

The High Definition Render Pipeline: Focused on visual quality

三月 16, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... 阅读更多

Photogrammetry in Unity: Making Real-World Objects into Digital Assets

三月 12, 201822

Photogrammetry is the process of using multiple photos of the real-world objects to author game-ready assets. It’s best suited to objects th... 阅读更多

Get early access to Unity 2018.1: the beta is out

一月 10, 201848

The first public beta for Unity 2018.1 is available; download it now to get a sneak peek of what’s coming. This beta introduces many new ... 阅读更多