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标签存档: scripting

Achieve better Scene workflow with ScriptableObjects

七月 1, 202021

Managing multiple Scenes in Unity can be a challenge, and improving this workflow is crucial for both the performance of your game and the p... 阅读更多

Faster C# scripting with JetBrains Rider

八月 13, 201943

From time to time, we spotlight a tool from an Asset Store Partner that we believe some Unity developers might like to know more about. In t... 阅读更多

Precise frame rates in Unity

六月 3, 201916

Ever wonder if it's possible to make Unity follow a precise frame rate and potentially even follow an external clock source (commonly known ... 阅读更多

On DOTS: Entity Component System

三月 8, 201925

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... 阅读更多

On DOTS: C++ & C#

二月 26, 201950

This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, ... 阅读更多

Unity 2019.1 beta is now available

一月 31, 201952

2019.1 marks the start of the newest TECH stream, with lots of new features and functionalities. This includes more control over the editor ... 阅读更多

UnityScript to C# Conversion Tool

一月 8, 201912

Do you have any older projects that use UnityScript? If so, you might be interested in our open source UnityScript to C# conversion tool ava... 阅读更多

Feature Preview: Incremental Garbage Collection

十一月 26, 201820

We have just added an experimental new feature to Unity 19.1a10: Incremental Garbage Collection. Read this post to learn what this feature i... 阅读更多

Scripting Runtime Improvements in Unity 2018.2

七月 11, 201833

We’ve been hard at work improving the updated scripting runtime since our last update. Unity 2018.2 ships with dozens of bug fixes related t... 阅读更多

Updated scripting runtime in Unity 2018.1: What does the future hold?

三月 28, 201832

Unity 2018.1 beta now includes a fully-supported, modern .NET runtime. As the .NET ecosystem continues to evolve, Unity is committed to main... 阅读更多

Releasing the Unity C# source code

三月 26, 201856

This Friday we published the Unity engine and editor C# source code on GitHub, under a reference-only license. Wait... what? It's always b... 阅读更多

Replacing MonoDevelop-Unity with Visual Studio Community starting in Unity 2018.1

一月 5, 201892

Starting from Unity 2018.1 we will be shipping Visual Studio for Mac instead of MonoDevelop-Unity on macOS. On Windows will continue to ship... 阅读更多

Unity 2017.3b feature preview: Assembly Definition Files and Transform Tool

十一月 22, 201726

As the release of Unity 2017.3 is drawing near, we’d like to show you two nifty features that you might like. The first feature is Assem... 阅读更多