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标签存档: shader

Art That Moves: Creating Animated Materials with Shader Graph

十月 5, 201821

In Unity 2018.2 we added the “Vertex Position” input to Shader Graph, allowing you to adjust and animate your meshes. In this blog post, I’l... 阅读更多

Shader Graph Updates and Sample Project

八月 7, 201822

In 2018.1 we introduced a new tool called Shader Graph which allows you to build shaders visually.  We have added a lot of exciting new feat... 阅读更多

Stripping scriptable shader variants

五月 14, 201820

Massively reduce Player build time and data size by allowing developers to control which Shader variants are handled by the Unity Shader com... 阅读更多

Shader Graph Custom Node API: Using the Code Function Node

三月 27, 201820

With the recent addition of Shader Graph, it’s now easier than ever to create custom shaders in Unity. However, regardless of how many diffe... 阅读更多

Introduction to Shader Graph: Build your shaders with a visual editor

二月 27, 201833

Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... 阅读更多

2018 and Graphics

一月 18, 201851

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... 阅读更多

Optimizing Shader Info Loading, or Look at Yer Data!

一月 18, 201517

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... 阅读更多

Teleporter demo

五月 19, 201458

This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... 阅读更多

Physically-based shading upcoming in Unity 5.0

三月 20, 201458

Get an overview of the highlights from our video: Our Physically-based shader has been maturing for quite a while. It is built on ideas w... 阅读更多

Cutting edge AAA shading technology for all

十一月 21, 201326

Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... 阅读更多

Unity 4: DirectX 11

七月 13, 201219

In Unity 4 we are offering you the chance to start working with some of the advanced features made possible by DirectX 11. In this video, Re... 阅读更多

Advanced Shading and Lighting for Mobile

六月 8, 201154

  Hello everyone. You have probably already heard about Shadowgun, the new mobile game developed by MADFINGER Games. You might also ... 阅读更多