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标签存档: SRP

Creating Assets with Photogrammetry using a rotating surface

三月 11, 20198

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... 阅读更多

SRP Batcher: Speed up your rendering!

二月 28, 201924

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... 阅读更多

The High Definition Render Pipeline: Focused on visual quality

三月 16, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... 阅读更多

Scriptable Render Pipeline Overview

一月 31, 201824

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... 阅读更多