Search Unity

标签存档: standard shader

GGX in Unity 5.3

三月 11, 2016

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... 阅读更多

@Heliosdoublesix does Arch-viz with realtime Global Illumination

二月 24, 201528

Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett a... 阅读更多

Pollen VR: Developing high-end visuals with Unity 5

二月 16, 201510

More stories from the adventures of an EMEA field engineer! Today, I wanted to share with you the development of Pollen VR. Mindfield Games ... 阅读更多

Porting to Unity 5 – The Untold Rust Journey

十一月 19, 201423

Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... 阅读更多