With the recent addition of Shader Graph, it’s now easier than ever to create custom shaders in Unity. However, regardless of how many diffe... 阅读更多
In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... 阅读更多
Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... 阅读更多
Update: LWRP is now out of preview and production-ready. Get more info in our 2019.1 release post.
In a recent blog post we introduced th... 阅读更多
The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... 阅读更多
We are proud to announce that in 2018.1 creators can now capture stereoscopic 360 images and video in Unity. Whether you’re a VR developer w... 阅读更多
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