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标签存档: workflow

Evolving the Unity Editor UX

八月 29, 201979

A new design signifies the first step towards improving the user experience (UX) for an ever-evolving and increasingly complex content creat... 阅读更多

New AssetBundle Graph Tool Prototype

十月 25, 201645

The AssetBundle team is developing a new visual tool. We’re trying several approaches to improve the workflow around AssetBundles. Today we ... 阅读更多

In Development – Progressive Lightmapper

九月 28, 201656

We’ve been hard at work on the Progressive Lightmapper since we first showed it at GDC in March. Please watch the video below for a quick in... 阅读更多

In Beta – Animation Window workflows

九月 19, 201633

As part of Unity 5.5 beta, we're happy to announce changes to our Animation window that improve workflow and iteration times, as well as in-... 阅读更多

Tuesdays are for #unitytips

五月 5, 201519

Over the years at Unity, I’ve gathered quite a few tips and tricks. I recently shared some of my favorites in a Develop article and soon eno... 阅读更多

Multi Scene Editing

八月 4, 201474

Many exciting new features are coming as part of the Unity 5.x release cycle, but we are also making improvements to our existing features a... 阅读更多

Turn your character into a player!

四月 14, 20149

This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D pa... 阅读更多

Iterative baking of Occlusion and NavMeshes

十一月 30, 201215

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... 阅读更多

Property Drawers in Unity 4

九月 7, 201231

A new exciting editor extension feature is coming for Unity 4 - Property Drawers! What started out as a NinjaCamp project between Rune an... 阅读更多