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Shader Compilation for Multiple Platforms

October 20, 2010 in Technology
Placeholder image Unity 2
Placeholder image Unity 2
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Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders. But Unity can run on so many platforms (some having very different shader languages), yet you can write a shader once, and somehow it "just works" on all platforms. How do we do that? I'm going to talk about some behind-the-scenes technology involved in compiling shaders.

October 20, 2010 in Technology

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