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Get started developing AR Apps with Unity and Vuforia

December 8, 2016 in Technology | 1 min. read
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At Unite ‘16 Los Angeles we announced a collaboration with PTC to Integrate the Vuforia Augmented Reality platform with Unity. Using advanced computer vision technologies, Vuforia has been empowering developers to place their content in real-world environments on major handheld and headworn devices. Through this partnership, Unity will natively support Vuforia’s functionality within the editor, improve application performance and optimize camera and rendering pipelines.

Unity developers have already been creating some major AR Apps in combination with Vuforia. Some great experiences worth checking are Disney Interactive’s Star Wars official App, Activision’s Skylanders Battlecast, Hologrid Monster Battle, The VROOM, and 1600, recently launched by Nexus in partnership with the White House.

To help you get up and running in developing AR, Vuforia has created an AR Starter Kit that is now available in the Asset Store. This package includes multiple AR scenes, each implementing a different feature that you can experiment with or add to your existing Unity project.

The scenes in Vuforia AR Starter Kit show how to use the following Vuforia features: Image Targets, VuMark, Object Recognition, Cylinder Targets, Multi-Targets, User Defined Targets, Smart Terrain, Cloud Recognition, Text Recognition and Virtual Buttons.

To get started, download the Vuforia AR Starter Kit and also get a free Vuforia Development license. Once you have both, follow the steps outlined in this Starter Kit Guide from Vuforia.

Once you have everything in place, you can start creating your own targets and AR experiences using the Vuforia Target Manager. Vuforia also recommends you review their best practices for optimizing target detection and tracking stability.

We can’t wait to see how you start bringing your Made with Unity projects into real world environments!

December 8, 2016 in Technology | 1 min. read

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