January 12, 2018
Would you be willing to trade storage cost for up to a 10x improvement in rendering performance? If so, then read on… Check out the code on GitHub!
December 15, 2016
You may have been following our progress with constructing environments for VR in VR. Now it’s your turn. Today, you can download the EditorVR Experimental Build and the EditorVR Unity Asset Package. There is so much more we're looking to add, b...
November 25, 2009
Tony Garcia, Director of Business Development, and I went to Toronto recently for a whirlwind Unity tour like the one Tom Higgins did not too long ago in Vancouver. What can we say? We love supporting Canadanian Unity developers! It also helps that J. Joly over at OverInteractive...
September 5, 2009
I decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and play back touch input in either the editor or on the device. Even before adding recording/playback, I used this project as a debugging tool wh...
August 6, 2009
You asked and we deliver.
While the FPS tutorial is version 1.x Unity content, it still has a little life left in it for getting you started off building your own FPS. The tutorial is newly formatted and updated to work with Unity 2.x:
http://unity3d.com/support/resources/tutori...
July 29, 2009
The Demo Team is putting the finishing touches on the iPhone Standard Assets that will go out with the Unity iPhone 1.1. release. There are plenty of useful assets that you'll get:
1. Additive-Projector (can be used to fake spotlights)
2. Blob-Shadow
3. iPhone-specific shaders...