Unity recognized as #8 Best Place to Work in the Bay Area

abril 20, 20181

We’re proud to announce that we’ve been recognized by San Francisco Business Times’ and Silicon Valley Business Journal’s 2018 Best Places to Work List for the second consecutive year! At Unity, we work hard to ensure that all Unity employees come to work feeling comfortable, ... Leer más

We’re proud to announce that we’ve been recognized by San Francisco Business Times’ and Silicon Valley Business Journal’s 2018 Best Places to Work List for the second consecutive year! At Unity, we work hard to ensure that all Unity employees come to work feeling comfortable, ... Leer más

Faces of Unity: Sarah Stumbo

abril 19, 2018Responder

Unity is an amazing place to work, fueled by equally amazing people! We hope you will enjoy getting to know our company and our staff a little better through the Faces of... Leer más

Animation Instancing – Instancing for SkinnedMeshRenderer

abril 16, 201820

As developers, we’re always aware of performance, both in terms of CPU and GPU. Maintaining good performance gets more challenging as scenes get larger and more complex, ... Leer más

Assets from ADAM Episode 2 and 3 now available for creators to explore on the Unity Asset Store

abril 11, 201812

Launched just a few months ago, ADAM: Episode 2 and 3 have millions of views and are still generating loads of excitement. To fuel your creativity, Unity is releasing sam... Leer más

Unity Developer Day 2018 Tour

The Unity Developer Day conference series is returning - now to more cities than ever before! Join Unity evangelists and industry developers... Leer más

abril 10, 20185

New plans for Unity releases: Introducing the TECH and Long-Term Support (LTS) streams

At GDC, we announced our new plans for Unity releases, which include what will be known as the TECH stream and the Long-Term Support stream ... Leer más

abril 9, 201832

How ARCore enables you to create brand new types of user interaction (Part II)

In Part I of our ARCore series, we shared some creative ideas on how you can use capabilities like light estimation to unlock new forms of u... Leer más

+1 abril 6, 20181

Creative Scripting for Timeline

Timeline is a powerful tool for creating cutscenes and short movies. But there’s more to it! Let’s see how we can leverage Timeline to blend... Leer más

abril 5, 201822

Tiny Bubbles: Custom soap-foam physics in Unity

Veteran indie developer Stu Denman had a grandfather who had worked on the Manhattan Project, and afterward studied the physics of soap bubb... Leer más

abril 2, 20182

Will Wright’s Proxi Art Challenge

Do you have what it takes to land a gig with a legendary game designer? Show us by bringing your memories to life in Will Wright’s Proxi Art... Leer más

marzo 30, 20183

AMD Radeon Rays Integrated into Unity’s GPU Progressive Lightmapper

As developer marketing manager at AMD, my mission is to enable developers to create ground-breaking experiences. That's why I am so passiona... Leer más

marzo 29, 201828

Updated scripting runtime in Unity 2018.1: What does the future hold?

Unity 2018.1 beta now includes a fully-supported, modern .NET runtime. As the .NET ecosystem continues to evolve, Unity is committed to main... Leer más

marzo 28, 201832

Shader Graph Custom Node API: Using the Code Function Node

With the recent addition of Shader Graph, it’s now easier than ever to create custom shaders in Unity. However, regardless of how many diffe... Leer más

marzo 27, 201819