Unite Los Angeles 2018: Join us from anywhere

octubre 17, 20181

Unite Los Angeles begins on Tuesday, Oct 23 and it’s shaping up to be one of our most dynamic events to date, with a full-day track on the Entity Component System; dedicated summits for Film & Animation, Automotive, and Mobile Business; a networking reception; and much more. ... Leer más

Unite Los Angeles begins on Tuesday, Oct 23 and it’s shaping up to be one of our most dynamic events to date, with a full-day track on the Entity Component System; dedicated summits for Film & Animation, Automotive, and Mobile Business; a networking reception; and much more. ... Leer más

Making the most of TextMesh Pro in Unity 2018

octubre 16, 201810

Whether you’re working on an FPS, a puzzle game or a VR experience, one of the aspects you have to take care of is User Interface. Luckily enough, as of March 2017, TextM... Leer más

What’s new in Performance Reporting

octubre 15, 20183

Performance Reporting is a great tool for staying on top of and prioritizing the issues players experience while running your game. This Unity service, which is currently... Leer más

Unity’s Operate Dashboard: How to measure, monitor and optimize your free-to-play game for success

octubre 12, 20182

As a game developer, your ultimate goal is to create an innovative, engaging, and fun experience for your players. This process requires not only a great deal of creativi... Leer más

Introducing Unity Visual Search: Instant 3D search, discovery, and prototyping

We’re committed to helping you find the perfect assets for your projects. The Asset Store team has been working on some powerful new integra... Leer más

octubre 12, 20187

Now Available: Film Sample Project

With so much momentum around real-time filmmaking, we know many of you are eager to try creating cinematic scenes with the latest best pract... Leer más

octubre 11, 201813

2018.3 Terrain Update: Getting Started

We now have a team dedicated to terrain, and our initial efforts will soon be publically available! Unity 2018.3 will ship with an update to... Leer más

octubre 10, 201853

Optimizing loading performance: Understanding the Async Upload Pipeline

Nobody likes loading screens. Did you know that you can quickly adjust Async Upload Pipeline (AUP) parameters to significantly improve your ... Leer más

octubre 8, 201824

Art That Moves: Creating Animated Materials with Shader Graph

In Unity 2018.2 we added the “Vertex Position” input to Shader Graph, allowing you to adjust and animate your meshes. In this blog post, I’l... Leer más

octubre 5, 201817

Faces of Unity: Maxine Schlein

As part of our commitment to democratizing development, solving hard problems, and enabling success, our Product Marketing team works closel... Leer más

octubre 4, 2018Responder

Support for Android App Bundle (AAB) in Unity 2018.3 beta

Larger apps and games convert fewer Google Play store visits into installs. This is because users are conscious of using up storage on their... Leer más

octubre 3, 20186

Puppo, The Corgi: Cuteness Overload with the Unity ML-Agents Toolkit

Building a game is a creative process that involves many challenging steps including defining the game concept and logic, building assets an... Leer más

+1 octubre 2, 20186

Win cool beta swag, meet us at Unite LA and learn from new prefab workflow demos

Unity 2018.3 beta is now available and keeps getting better with every release, with improvements and fixes based on your feedback. We’re al... Leer más

octubre 1, 20185