Unity ML-Agents Toolkit v0.4 and Udacity Deep Reinforcement Learning Nanodegree

junio 19, 20184

We are happy to announce the release of the latest version of ML-Agents: v0.4. It contains a number of features, which we hope everyone will enjoy. It includes the option to train your environments directly from the editor, rather than as built executables, making iteration ti... Leer más

We are happy to announce the release of the latest version of ML-Agents: v0.4. It contains a number of features, which we hope everyone will enjoy. It includes the option to train your environments directly from the editor, rather than as built executables, making iteration ti... Leer más

Book of the Dead: Photogrammetry Assets, Trees, VFX

junio 15, 20184

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. Today, we focus on photogrammetry assets, trees and VFX. This is the fou... Leer más

Multi-platform Handheld AR in 2018

+1 junio 15, 201813

We know that many of you are really excited about building handheld Augmented Reality (AR) apps. So we’ve developed a multi-platform API and utilities that will help you ... Leer más

What’s new in Unity ARKit Plugin for ARKit 2

junio 14, 20186

Apple announced exciting news for AR developers last week at WWDC, including ARKit 2. Unity has worked closely with Apple to allow our developers instant access to all of... Leer más

Case Study: A game for conflict-affected youth to learn and grow

Unity enables the creation of a huge range of games and experiences, including innovative tools for learning and training.  These range from... Leer más

+1 junio 13, 20181

Unite Berlin 2018: What to expect next week

Unite Berlin kicks off on June 19. That’s only one week away, and we can’t wait to meet many of you at all the sessions, networking opportun... Leer más

junio 12, 20183

PostFX v2 – Amazing visuals, upgraded

The Post-Processing Stack makes it easy to create and fine-tune high-quality visuals for dramatic and realistic effect. Coming out of beta i... Leer más

junio 11, 201815

Book of the Dead: Character and hero assets

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. If you haven't already, make sure to check... Leer más

junio 8, 20186

Procedural patterns to use with Tilemaps – (Part II)

In part 1 we looked at some of the ways we can create top layers procedurally using various methods, like Perlin Noise and Random Walk. In t... Leer más

junio 7, 20183

Pulling the strings: How Puppet3D brings your games to life

If you’ve ever had the thought: “Wouldn’t it be great if I could do all my skinning, rigging and animation directly in Unity,” you’re not al... Leer más

junio 6, 20188

How Unity Evangelists enable creator success

Whether at a conference, on social media, or during a livestream, the Unity community often crosses paths with one of our Unity Evangelists.... Leer más

junio 5, 20181

WWDC18: Book of the Dead debuts on MacBook Pro; ARKit 2 available for Unity devs

What an exciting WWDC18 keynote! Apple showcased some of the great new features coming with iOS 12, including significant updates to ARKit. ... Leer más

+2 junio 5, 201813

Book of the Dead: Concept Art

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. After we introduced the Unity Demo team la... Leer más

junio 1, 20189