Making history with Unity and OpenSim
As our resident virtual world enthusiast, I’m always on the lookout for Unity developers making progress in the field. One of the most recent and exciting examples of this is heralded by the folks at London-based Rezzable. Renowned for their highly innovative and rich environments in Second Life, Rezzable has ingeniously created a Unity based client which works with OpenSim, an open source Second Life compatible server. Their technology communicates directly with the OpenSim back-end to stream and rez/instantiate SL-compatible content, including its very unique prim and sculpted-prim geometry right into Unity in real time.
Rezzable’s innovation promises to blend Unity’s powerful AAA, browser-based technology with the vast banks of virtual world data created by OpenSim and Second Life world-builders over the last 8 years. This marriage between new technology and existing content offers a continuity to virtual world developers who needn’t scrap their existing body of work in order to take advantage of Unity’s next-gen functionality.
Kudos to Rezzable and world-builders everywhere, working hard to bring Unity and the dream of a digital metaverse together. Do you have any exciting news about Unity and virtual world development or applications? Please share!
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