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GDC 2012: Unity 3.5 and Advanced Character Animation preview

, marzo 10, 2012

Game Developer Conference, Unity 2012Game Developers Conference 2012, San Francisco was the biggest show for Unity to date. Showcasing the exciting new features of Unity 3.5, and previewing the forthcoming advanced character animation technology, developers visiting the Unity booth were treated to a host of Unity games, tech demos, and partner talks.

Top of the list this GDC was our forthcoming Character Animation system which saw its first public unveiling at the Unity Developer day prior to GDC. The technology was then shown in several demonstrations at the Unity booth.

The new system allows a complete pipeline for character artists to create unparalleled realism in their characters’ motion; simply provide a rigged model in a T pose, and Unity’s forthcoming features take care of the rest, from motion capture data, through to blend trees and state machines, the system makes it simple to create incredible character behaviour – you’ll never look at a videogame character in quite the same way again.

Take a look at the feature preview video of the technology below for an overview.

Character Animation Feature Preview video

Featured Games

Also at the Unity booth were some fantastic games authored in Unity. The following trailer shows some of the latest and greatest –

We also had some great games playable at the booth, first up was Oliver and Spike: Dimensions Jumpers, by Rock Pocket Games, a beautiful third person platformer that takes the concept of 3D gaming into a new dimension, as you switch between several dimensions to navigate around the world –

Next is Derrick the Deathfin, a forthcoming Playstation Network title that blends Ecco the Dolphin with Blast Corps, in a cardboard world! Sound bizarre? it is, and it works!

Last but not least is Sky Legends, a fantastic aerial combat game from Smart Bomb Interactive. Already a popular title on the web, the game is soon making its debut on iOS and Android devices too, take a look at the trailer below –

In addition to these amazing games and the fantastic new animation technology on display, Unity staff were also on hand showing off the fantastic new feature set in Unity 3.5. You can download Unity 3.5 today, and check out some of those features in video form below –

Unity would like to thank our users for making GDC 2012 a joy, it was awesome to meet you all, and we hope to see you again at our own user conference, Unite, in August.

34 replies on “GDC 2012: Unity 3.5 and Advanced Character Animation preview”

Thanks Sir, it’s better now. I used it on one of my newest projects and i love it. Thanks.

Looks great!

Unity is becoming one of the best engine i ever saw. Now if i only had enough money to make a game(programming), still a great tool.

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Looks beautiful. Will there be any upcoming restrictions with 32 vs 64 bit operating systems? More and more are requiring over 4GB of RAM. Thanks.

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Saw the PDF of the GDC slides of Unity and Directx11 stuff, It’s really amazing. I think it would take at least 6 months for them to become publically available and they’ll come as 4.0 release and not a free update in 3.x series but these are not that important, they are awesome features which could change our games alot.
And the fact that these features target higher end of the market they might mean lost of money for Unity Technologies which is good for everyone.

I love new features, but Cloth is still quite buggy (indeed buggier in 3.5 than 3.4). Is Unity chasing too many cats with all these half-finished features?

@Daniella – I’m pretty sure that’s a general sentence so may be spam, i’ll remove it once i’ve verified where its from, so I wouldn’t worry! Thanks for wanting to defend us though.

@Jason Amstrad, your request is noted.. many times – you can do this with Unity, check out the pdf on this blog post for how it was done for the latest Shadowgun –

@Dr. C

What are you talking about ?
Do you think that Unity 3D is not good enough ?
And why do you think that Unity has the worst treatment by marketing and management ?

WORST treatment by marketing and management. THE WORST experience EVER. I will be sure my US sphere of influence avoids the bad organization that mistreats customers.

Yea any word on the upgraded GUI system, creation tool?
I’m seriously hanging out for this. I take it that its not included as was hope for in 3.5?

@Jason Amstrad Dude, you need to get your head examined.

@Unity I’ll pay for this. Food, rent, gas all overrated.

I hope that using this brand new awesome animation system, those generated skinned meshes can be dynamically batched so that we can further save on all our lovely Draw calls.

formulabill +10
Really great animation features. I think the amount of work for producing character animation logic and content for complex animation based stuff like what we see in RPGs and simulations is now a fraction of what we were doing before.
Oh and when i say now i mean unity next version probably 4.0

All these great features and I still can’t manage my own license? Could we please fix this? I hate having to contact you guys every time I install new hardware, or reinstall windows, or when I go on vacation and need to deactivate one of my PC/MAC activations to work on my Laptop, then get back home and have to do it all over again, only to have to wait the entire weekend for someone to help me.

When I see all this stuff, I am proud to design my games with this awesome Software made by this Awesome cru.

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Very cool! Got a little tired of seeing the slow-motion somersault over and over, but it’s great to see the animation features that are being added!

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VERY impressive! what ever did you do about the animation, the result will always rely on what the author is… :) so keep it up guys, I love to see more with your post…

Nice animation feature, FSM is the «must have» thing.
Is any information about release date of the feature?

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