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Holograms for all! We’ve expanded our strategic collaboration with Microsoft to include full support for Microsoft HoloLens holographic computer. Microsoft made the announcement today during the keynote at the Build conference in San Francisco.

For those unaware, Microsoft HoloLens is Microsoft’s self-contained holographic computer headset, enabled by Windows 10, which is able to render high-definition holograms. HoloLens holograms are fully interactive digital objects and spaces that blend with real-life environments to make them seem like they exist as physical objects in a room. This kind of display, untethered to  traditional displays like monitors, means a lot more of creative freedom in how we want to create applications to view and interact with information, education, entertainment, creative tools, social networks, and remote healthcare among other things.

The Unity toolchain and pipeline are being augmented to leverage the unique characteristics of the HoloLens such as spatial mapping, spatial audio, gaze, gesture, voice recognition, and the ability to anchor holographic objects to specific locations in the real world. This ensures full integration for a seamless and efficient development experience that takes full advantage of the unique features and capabilities of Microsoft HoloLens.  And of course, Unity for HoloLens tools will be included with Unity Pro and Unity Personal Edition with no additional cost.

Unity’s HoloLens support follows the recent announcement that Microsoft and Unity would be working together to better integrate Unity and Visual Studio. This agreement has an important impact for the many developers new to Unity looking to develop game and non-game applications for HoloLens. Increased discoverability through shared installations and new scripting templates will make creating a new HoloLens project fast and simple.

We’re still very early in development but have made enough progress that Microsoft are holding Unity for HoloLens “Holographic Academy” training sessions at the Build conference using a very early Alpha of Unity’s Windows 10 HoloLens tools.

We’ll be sure to share when we have more information about HoloLens support.

Update:

We have had a fantastic few days working with developers at the Microsoft Holographic Academy and getting lots of great feedback!  Check out some pictures below and a video courtesy of Microsoft.

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33 replies on “Announcing Support for Microsoft HoloLens”

[…] si no que también nos podrá ayudar con las tareas de la casa o con nuestro mismo trabajo. Unity uno de los mas famosos motores de videojuegos multiplataforma anunció que tendrá soporte para […]

[…] If you’re looking for information on Microsoft Hololens, check out the Frequently Asked Question pagina of the Hololens website. If you would like to develop for Hololens, start now by building Windows 10 apps, as Hololens is running on Windows 10 (un-tethered). The game engine Unity is also supporting Hololens, as you can read on their blog. […]

Haha indeed! This goggle’s are definitely augmented reality! There is a big difference but we must all agree that they are awesome toys. I’ve already tried Samsung’s Gear VR goggles and they were cool tool, but I think I prefer AR vs VR. Cool, thanks.

Hi GK… yes, Hololens is definitely AR as we have previewed and are taking the next step with the HL team later this month. -KE

There’s a lot to know about the Hololens. We’ve put together a site about the Hololens and Holoview technology at holoview.technology . Join the discussions in our forums

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[…] niveau d’Unity, la seule nouveauté annoncée a été faite sur le blog de l’éditeur. Il s’agit du support de Hololens, les lunettes de réalité augmentée de Microsoft. Pour plus […]

[…] The app we was going to build was based on Unity, intact the Unity team, after our first Holographic Academy, announced the support for Microsoft HoloLens. […]

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Hololenses would actually be ideal for some games. And for those in studio apartments and such. I would like to try but not before they are at retail.

[…] HoloLens announcement from unity3d […]

We are developing a solution using Unity, META Glasses and Oculus Rift.
META glasses are actually the best (and ready) product for our application.
take a look:

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[…] with Microsoft on HoloLens development, and the development team have recently confirmed on their blog that HoloLens will enjoy full support from the Unity […]

[…] with Microsoft on HoloLens development, and the development team have recently confirmed on their blog that HoloLens will enjoy full support from the Unity […]

Seems like Unity is leaving UnrealEngine in the dust with support for more platforms, including HoloLens and the Windows Store app model.

It’s good knowing I can target Android, iOS, Windows Store (Desktops, Laptops, Tablets, Phones, XBOXOne -AND- HoloLens)

Keep up the great work Unity!!

Can’t wait to get my darned game done!

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Im still wondering how to put 2x TITANs inside that thing, without boiling my brain too.. :P

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Hopefully this means we’ll finally get the most up-to-date versions of .NET on a regular basis.

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where do i put my TB of data on this hololens computer?
will it be able to connect on my server?

How much battery life…?

Will it run fine with onenote?

will it be like windows rt…or it is a full windows 10 computer?

I’m here at #bldwin. The device is still in alpha so it is hard to say exactly what the retail version will have, but you can assume it will be somewhere between a high-end phone and a high-end tablet (like a surface pro 3). He graphics feel roughly on par with the Broadwell iteration of Intel Iris, but again it is an alpha build. Assume it is highly connected, fully compatible with the Universal Windows Platform, and extremely personal. Note that under UWP, you can repackage old Desktop and Win32 apps as Universal apps, so concepts like Windows RT are largely irrelevant.

Wow! This is totally awesome news – especially for HoloLens ;-) … can’t wait to get my hands on one to get started :-)

Can the Unity guys give us a hint as to when HoloLens will ship? Microsoft after two reveals has yet to announce a timetable. Thank goodness for Unity being involved because now we know we can develop and know that it will «just work» with Unity, it really helps us get started confidently.

[…] Fuente | Unity […]

AMAZING!!! I swear, it’s like Unity announces a new platform that’s supported every other month or something!

Was watching this today. Looks too good to be true… But incase it is I just sold my leap motion and Oculus DK2 on ebay to raise funds.

[…] For the full announcement, read it at http://blogs.unity3d.com/2015/04/29/announcing-support-for-microsoft-hololens/ […]

I’ve seen this on Build live stream… This is the future. Really my mouth went fully open when i saw this thing…

[…] Unity 3D will work to create apps and games for HoloLens! I’ve heard really great things about this integration. Imagine making a game character that could run right out into the real world and jump around on all your furniture… More info released from Unity today here: Unity Blog […]

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Awesome. Can’t wait to develop games and apps for Hololens. I really regret not being able to get a ticket for Build :(

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