Windows 10 Universal apps in Unity 5.2
We are proud to announce support for Windows 10 Universal Apps in Unity 5.2. Now you can have a single Unity app running on Windows 10 phones, tablets, and desktops with full Unity Universal app support for Xbox One upcoming.
What is Windows 10 Universal Apps ?
The Windows 10 Universal Apps platform was introduced in Windows 10:
- With one app developers can now target a family of devices running Windows 10: phones, tablets, PCs and other upcoming devices.
- There’s just one app store for all Windows 10 devices
- There’s a common API across the entire family of Windows 10 devices
More information is available here.
How can I use Unity 5.2 to make Windows 10 Universal Apps ?
Naturally we wanted to unlock the potential of this new platform for our game developers, so we added support for Windows 10 Universal Apps in Unity 5.2.
Currently, you can export to Windows 10 Universal Apps by selecting the Universal 10 SDK from the Windows Store platform in the Build Settings Window as illustrated below:
Unity 5.2 will export Visual Studio 2015 solution files which can then build and run on Windows 10 PCs plus Windows 10 phones and tablets. Three architectures are supported: ARM, x86 and x64. In addition, you can use .NET Core 5.0 in your game projects.
How do I get started?
In order to build Unity games for Universal Windows 10 applications (UWP) you will need:
- Unity 5.2 or later
- A Windows 10 machine
- Visual Studio 2015 RTM, (the minimum version is 14.0.23107.0). Please note that earlier versions, for example Visual Studio RC, are not supported in Unity 5.2.
- You’ll also need to install the Windows 10 SDK.
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