Unity Services are just a few clicks away
The Services Window is new in Unity 5.2. It’s your in-editor gateway to Unity Ads, Unity Analytics, Unity Cloud Build, and Unity Multiplayer, and there’s no longer any need to integrate an SDK to access them. In fact, you can enable Unity Services with just a few clicks!
First, open the Services Window, either from the Window menu, or by clicking the cloud icon in the top right corner of the Editor interface.
Once that’s done, you’ll be prompted to create a Project ID. The Project ID is a unique identifier for your Project – typically a game. You should now see four tabs in your Services Window: Services, Members, Age Designation, and Settings.
You can enable Unity Ads and Unity Analytics in your Project by simply clicking the toggle switch to “On”. To get going with Unity Cloud Build, all you need to do is accept the terms and conditions, and, with Unity Multiplayer, you can start configuring your settings straight away. That’s all there is to it – you’re good to go!
When sharing your Project, it’s important to accord the appropriate rights to the people you grant access to. You can invite additional members to your Project directly in the Members tab and accord them rights in your Project’s online dashboard. Any given Project belongs to an Organization, and within a given Organization there can be a number of Projects.
Developers building apps directed to children under the age of 13 in the United States are required to comply with COPPA (the Children’s Online Privacy and Protection Act). If your game fits into that category, set the Age Designation setting to “under 13”. Doing so will restrict the data collected by Unity Analytics or Unity Ads – though you can, of course, continue to use both services.
You can use the Settings tab to change the name of your Project (what you refer to it by), though not its Project ID (the project’s unique identifier). To create a new Project ID, for example, in the event that you want to use one project as a template for another, just click “Unlink”. You can always enable them again, should you wish to.
That’s really all there is to it
With your Unity Services enabled, you can now configure them in the appropriate Online Dashboard. There’s Unity Ads, Unity Analytics, Unity Cloud Build and Unity Multiplayer documentation available to help you do so.