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We have many sources of feedback from our community. User research is one of them. You can add your voice by signing up to participate in one of our studies.

How does it work?

To become a participant you sign up and give us some information about yourself. You decide what we are allowed to contact you for and you can easily opt out. Participation can be anything from just answering a quick survey, to having us come visit you at your workplace. Completely up to you!

Why sign up?

We reach out for feedback on unreleased features and to learn about how you work. It’s important to get the right insights to continue building the right tools. You get a chance to tell us where it hurts and show us how Unity should support you better in the future.

What’s happening now?

Recently we have updated our database with some important questions. If you have already signed up, you should take a moment to update your information.

Who can sign up?

If you are 18 or older and you are a Unity user, you can sign up, regardless of how you use Unity or your level of experience.

Join us in talking about how to make Unity even more awesome.

Sincerely, the UX team at Unity

Did you know?

Unity users from all over the world have signed up for user studies:


7 replies on “How user research is helping us make Unity better”

More than likely this is for marketing purposes. I believe they want to collect data to establish what demographic is using Unity3D.

I’m guessing this is to create more tutorials with age and language as a basis for how to structure their content. It would have been nice to have some questions asking which features you most need help with or what you would like to see.

I am not seeing the information that the title claims. How is it helping you to make Unity better? Am I just misunderstanding the title?

Comments are closed.