Neon Challenge: Community Creations and Winners
The Neon Challenge has wrapped up, challenging our community to create a real-time environment with the help of the Asset Store. Here are your winners.
On Dec 1, 2017 we launched Unity Connect’s first contest, the Neon Challenge, a real-time environment contest based on Neon with over $30,000 in prizes. Armed with our powerful new cinematic tools including Cinemachine, Timeline, and the Post Processing Stack, many of you quickly set off to build your cinematic experiences.
In just 45 days, we saw over 460 teams from 60+ countries around the globe submitted their project to the Neon Challenge. Individual creators and teams from all walks of life including programmers, technical artists, 3D modelers, CG specialists, animators, designers, VR developers, and more took the challenge pouring countless hours into creating your submissions. And with the help of the Asset Store many teams were able to take advantage of powerful plugins and models to supplement their scenes.
In the community highlight reel below we’ve picked out some of our favorite submissions from across the globe. We were incredibly excited to see the huge diversity of experiences created for the Neon Challenge. Take a look to see what the community created.
Announcing the winners of the Neon Challenge!
We want to thank the community for all of your amazing submissions. Without further ado, we’re excited to announce the winners of the Neon Challenge!
Inhuman Kind by Maciej Szcześnik, Poland
As former Lead Gameplay Designer on the Witcher series turned Independent Game Designer, Maciej Szcześnik’s grand prize submission combined stunning visual cinematics with finely-tuned gameplay elements. His submission was also built as a prototype of his dream game set in a dystopian retro-futuristic world.
Soul of a Man by Timur Ozdoyev, Natali Kayurova, and Andrew Indrikson, Russia
From a trio with AAA experience working on titles such as Call of Duty: Infinite Warfare, Soul of a Man combines cyberpunk aesthetics with the architectural style of an 18th century European city to create a unique futuristic slum basking in a neon glow.
Into the Crater by Vladimir Stanarevic, Daniel Talic, and Gustav Eriksson, Bosnia and Herzegovina
From creators of the slick retro-futuristic, ’80s inspired arcade game Neon Drive, Into the Crater is a sleek, cyberpunk scene bleeding with style and accompanied by a catchy original synthwave composition.
Selected by our judges below are the remaining finalists commended for their creativity and the exceptional quality of their submissions.
- Homecoming by Pavel Koten, Czech Republic
- Vertigo by Maximilian Rötzler and Erik Sutton, Denmark
- A Peaceful Day on Shell Street by Nicolas Duboc and Antonin Jury, France
- Futuristic Exploration by Aldana Zanetta, United States
- In the Wake of the Homeworld by Filip Coulianos, Sweden
- 2084 by Alexey Kalinin, Russia
The winners below were chosen by the community based on the number of likes on their projects during the course of the contest.
With Unity Connect’s first contest finished, we are absolutely astounded by the amazing projects and hours of dedicated challengers committed to the contest. We hope many of you had a fantastic time learning and sharing your experiences over the course of the contest.
Are you ready for another challenge? Stay tuned to the Connect Challenges page! We’ll have more on the way soon.
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