In August, we had our first webinar for automotive, allowing audiences to see how PiXYZ’s best-in-class CAD-import solution and Unity’s real-time rendering platform can quickly bring great ideas and products to life. It was hosted by several industry experts, including Unity’s own Ed Martin and Adam Myhill, along with our partner from PiXYZ, Axel Jacquet.
This post recaps the webinar. In a nutshell, attendees learned:
To see the whole webinar, including in-depth demos, watch the on-demand recording, and if you’re interested in a FREE extended PiXYZ trial, please reach out here.
Ed kicked off the webinar describing how people working in design, engineering, marketing or another discipline need to create 3D experiences from CAD data. For example, you might need to create high-end visuals, VR training apps, or even AR apps for smartphones. Regardless of the use case, you face the same challenge – how to prepare CAD data for real-time 3D. In the webinar, we shared real examples of how PiXYZ together with Unity can solve this problem.
He then explained the four key trends that are transforming the automotive industry in ways that drive a need for Unity:
Taken together, these four trends are changing the nature of competition. We believe that by solving problems to help automotive customers be more competitive, we can help all of you be more competitive, regardless of your industry.
Ed continued by explaining that at Unity we’re focused on five main areas where our customers need to design and build immersive and interactive experiences:
Next, Axel did a live demo on how to use PiXYZ Studio to prepare CAD data for Unity, which is based on a combination of ease of use and a full range of powerful data-prep algorithms. Now with the 2018.2 release, PiXYZ Studio includes Python script editing so that you can also automate your data-prep needs. Other PiXYZ products of interest include the PiXYZ Plugin for Unity, which not only supports easy-to-use in-Editor import, but can also import CAD data into a Windows runtime. If you need to update a non-Windows runtime, you can use PiXYZ Connect to create Asset Bundles to directly import into your runtime on any platform.
Ed then showed the new Automotive Material Library (beta 1.5) that comprises over 120 high-quality, photo-plausible materials. You’ll have everything you need to prepare a full car visualization, including plastic, leather, glass and car paint. He then demonstrated manual assignment of these materials on a Lexus LC 500. For the lit and stack lit shaders, you’ll be able to edit and adjust the materials within the Inspector window. These will be available for free in the Asset Store in 2018.3.
Finally, it was turned over to Adam to show the kind of impressive creative work that can be done, as showcased in our Lexus trailer. He was part of a small team that created a car “commercial” using the Lexus LC 500 in under a week. They prepared all the cinematics and lighting in a few days, featuring packages from the Asset Store to get the necessary content. Meanwhile, he demonstrated how to use Timeline in order to sequence the shots, along with ways to adjust lighting, colors and visual placements, all rendered in real-time.
We wrapped up the webinar with these main takeaways:
Also, be sure to tune in to our next events:
In the meantime, be sure to watch the webinar on-demand, so you can witness the full power of Unity for Automotive. Please share any comments below – we read them all! In particular, we’d love to hear your ideas for making the combined power of PiXYZ and Unity even more relevant for your business. Learn more about our partnership with PiXYZ here.
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