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Thanks to everyone who contributed to our 2D Challenge! We received 212 awesome submissions that underlined the creativity, passion, and excitement among game developers across our 2D community and around the world.

You produced some great art while helping optimize the new 2D tools we’re building for your future projects, and using the tools in real development scenarios is the best way to make sure they’ll work the way you need them to.  

2D always presents unique challenges and opportunities — and your entries hit an incredibly high bar, making clever use of many Unity 2D tools (see below for a list) in a very short time frame. Before you see the winners, take a look at these samples from some of the great submissions!

And the winners are …

Six judges reviewed and scored each project based on its “wow” factor, use of the new 2D tools listed below, project documentation, and overall creativity. The winners are:

  1. A Matter Of Light, Angry Squirrels ($2000)
  2. Ultimate Action Hero, Jaroslaw ($1000)
  3. Deep Sea Colony, Magdalena & Marcin ($500)

Rounding out the top-10 finalists are: Onion Jam, Darkrun, LensScape, Kamé and the Guardians, Tess, Cosmic, and Llamakaria.

In addition to the major awards, we gave a special $500 prize to LensScape for the best tool created with the new 2D tool APIs. The winner showed us an innovative way to extend 2D tool functionality by making SpriteShape the core of the gameplay.

Unique craftsmanship

One of our judges, Pixel Reign’s Angelos Gkamiliaris, noted, “It is amazing to see such a variety of unique ideas combined with such craftsmanship in development. We were inspired to see how different each approach was and how creatively each participant spent their time while making their game. Well done! We really hope to see some finished games from you.”

And many thanks to all the 2D Challenge judges: Kenney Vleugels (Kenney/Pixeland), Angelos Gkamiliaris and Nick Larin (Pixel Reign), Ciro Continisio and Andy Touch (Unity evangelists), Rus Scammell (Unity 2D product manager), and Peter Lee (Unity art director).

More comments from the judges

  • “The contest attracted a wide variety of submissions. You can easily tell that the prescribed 2D tools really helped the participants bring their ideas into a functioning game. I’ve had fun playing and looking at the different projects and they’ve certainly inspired me in creating other game assets for developers to use.” Kenney Vleugels
  • “I was impressed by the assortment of genres the contestants chose, as well as the number of custom tools and solutions that they came up with while building their games, enabled by the open APIs of Unity’s 2D tools. It’s always surprising to see the creative solutions developers come up with when they have that freedom.” – Ciro Continisio
  • It was great to see creators letting their imaginations run wild. What was truly inspiring and humbling, too, was how they used the 2D tools to shape those imaginings into worlds that were mesmerising to explore. Keep creating – I want to see more!” – Rus Scammell
  • One of my favorite things about working at Unity is seeing the incredible things people do with our tools. We got an overwhelming number of entries that hit an incredibly high bar graphically and made some really clever use of our tools. As always, I’m humbled by just how creative and inventive our community can be in such a short space of time. This was a fantastic showcase of how our 2D tools can empower people to create even more inspiring content than ever before.” Peter Lee
  • “I was blown away by the wide range, variety, polish and complexity of the submissions for this 2D Challenge. It was also fascinating to see how the new 2D features can be used in different ways and to great effect. A huge thank you to everyone who took part in this contest for creating incredible projects and pushing what is possible with Unity.” – Andy Touch

Unity tools used in the 2D Challenge

Discover the latest new features in the making and connect with the dev team on our 2D Forum.

To learn more about new and upcoming Unity tools for 2D games, watch this presentation from Unite Los Angeles.

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  1. Congrats to the winners but I have to say I would really like to see a contest for 2D that takes advantage of whatever tools are available. Our game was submitted but we used Spine for our animations, Ferr2D for our terrain, ProCamera2D for our camera etc. A lot of these extensions from third parties offer features that make our game look just that much better but don’t allow us to compete in contests like these.

    1. gamer y jugadores

  2. I like what you’ve done with it.

  3. Ehh! There were others that were much better than the top 10. Ehh1