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Planning to scale up your skillset over the holidays? This collection of our most-watched tutorials from 2020 is a great place to start. 

As the year comes to an end, there’s no better time to reminisce about what we’ve been up to in the last 12 months. So we’ve compiled a list of some of our favorite and most-watched tutorials of 2020.

In January, we released a tutorial showing how to use Machine Learning to make a Kart Racing Game with the ML-Agents Toolkit and our Karting Microgame Template. It demonstrates how to train an AI agent to travel around the track autonomously with reinforcement learning by simulating seeing with raycasts and steering to avoid obstacles. You should definitely check this one out if you’re interested in machine learning.

Some of our favorite content this year arrived as part of the Prototype Series, where André Cardoso walks through his process for creating amazing game logic and level design using different Unity features. He kicked this series off in June with a video showing us how to Implement an Ability System similar to the ones we see in many games.  

We know many of you love creating shaders, with or without the Shader Graph, which is why we made this step-by-step video showing you how to create a tropical water shader using the Universal Render Pipeline. We used Shader Graph to produce this effect as part of our Boat Attack demo’s tropical island feel. 

André also blessed us with a Prototype Series episode about Creating a procedural boss (🙏). He uses animation rigging to generate boss movement, and the outcome is amazing. Definitely check out this video if you’re interested in procedural generation or animation rigging – and if you are wondering about the assets he uses, you can find a link to the project materials in the video description.

Last but certainly not least, we want to include Creating a Third-Person Camera using Cinemachine. This easy-to-follow guide aims to make your life a little bit easier – or at least filming your 3D sequences. The video uses assets from the Unity Royale project.

 

These are tutorials we were most excited about this year, but we’d love to hear from you. What were your favorite tutorials of 2020? And what topics would you like us to cover in 2021?

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