Entradas de Aras Pranckevičius

Plans for Graphics Features Deprecation

This is a heads-up of graphics related things we plan to “drop” from future versions of Unity, a.k.a. Dropping of Things for Make Benefit Gl... Leer más

agosto 27, 201553

Extending Unity 5 rendering pipeline: Command Buffers

In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... Leer más

febrero 6, 201551

Optimizing Shader Info Loading, or Look at Yer Data!

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... Leer más

enero 18, 201517

Curious Case of Slow Texture Importing, and xperf

I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... Leer más

enero 10, 201527

Frame Debugger in Unity 5.0

Have you ever looked at some graphics issue in Unity, and thought “if only I could see how the final frame is rendered, step-by-step?”. I kn... Leer más

julio 29, 201427

Metal, a new graphics API for iOS 8

Exciting times for graphics on iOS 8! At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... Leer más

julio 3, 201425

Shader Compilation in Unity 4.5

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... Leer más

mayo 6, 201438

Mobile Hardware Statistics (and more)

Short summary: Unity’s hardware stats page now has a “mobile” section. Which is exactly what it says, hardware statistics of people playing ... Leer más

abril 7, 201319

Unity 4.0 third public beta (including free version)

Helloes! We are in the finishing stages of Unity 4.0 release. So here's the third beta build: unity3d.com/unity/beta/download. A chang... Leer más

noviembre 1, 201222

Unity 3.x and 4.x going forward

Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later. Whither Unity 4.... Leer más

junio 24, 201247

“Fast Mobile Shaders” talk at SIGGRAPH

Yes! I did a talk at SIGGRAPH! Ahem. So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... Leer más

agosto 18, 201112

Notes on Native Client & Pepper Plugin API

Google's Native Client (NaCl) is a brilliant idea. TL;DR: it allows native code to be run securely in the browser. Here's a collection of de... Leer más

junio 2, 20114

Coming in 3.2: mobile graphics optimizations

Last week, we started talking about Unity 3.2 by giving you a look at one of the updated Standard Assets. We'll have more to show soon, but ... Leer más

enero 18, 201136