Entradas de Aras Pranckevičius

Releasing the Unity C# source code

marzo 26, 201856

This Friday we published the Unity engine and editor C# source code on GitHub, under a reference-only license. Wait... what? It's always b... Leer más

Plans for Graphics Features Deprecation

agosto 27, 201553

This is a heads-up of graphics related things we plan to “drop” from future versions of Unity, a.k.a. Dropping of Things for Make Benefit Gl... Leer más

Extending Unity 5 rendering pipeline: Command Buffers

febrero 6, 201551

In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... Leer más

Optimizing Shader Info Loading, or Look at Yer Data!

enero 18, 201517

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... Leer más

Curious Case of Slow Texture Importing, and xperf

enero 10, 201527

I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... Leer más

Frame Debugger in Unity 5.0

julio 29, 201427

Have you ever looked at some graphics issue in Unity, and thought “if only I could see how the final frame is rendered, step-by-step?”. I kn... Leer más

Metal, a new graphics API for iOS 8

julio 3, 201425

Exciting times for graphics on iOS 8! At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... Leer más

Shader Compilation in Unity 4.5

mayo 6, 201438

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... Leer más

Mobile Hardware Statistics (and more)

abril 7, 201319

Short summary: Unity’s hardware stats page now has a “mobile” section. Which is exactly what it says, hardware statistics of people playing ... Leer más

Unity 4.0 third public beta (including free version)

noviembre 1, 201222

Helloes! We are in the finishing stages of Unity 4.0 release. So here's the third beta build: unity3d.com/unity/beta/download. A chang... Leer más

Unity 3.x and 4.x going forward

junio 24, 201247

Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later. Whither Unity 4.... Leer más

«Fast Mobile Shaders» talk at SIGGRAPH

agosto 18, 201112

Yes! I did a talk at SIGGRAPH! Ahem. So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... Leer más

Notes on Native Client & Pepper Plugin API

junio 2, 20114

Google's Native Client (NaCl) is a brilliant idea. TL;DR: it allows native code to be run securely in the browser. Here's a collection of de... Leer más