Entradas de Aras Pranckevičius

Coming in 3.2: mobile graphics optimizations

enero 18, 201136

Last week, we started talking about Unity 3.2 by giving you a look at one of the updated Standard Assets. We'll have more to show soon, but ... Leer más

Shader Compilation for Multiple Platforms

octubre 20, 20106

Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders... Leer más

Unity 3 technology – Surface Shaders

julio 17, 201039

In Unity you can write your own custom shaders, but it's no secret that writing them is hard, especially when you need shaders that interact... Leer más