Entradas de Brandi House

Enter the Boss Room: our new multiplayer sample game

+1 abril 8, 202116

Explore Unity’s new, experimental netcode library and the underlying patterns of a multiplayer game in our small scale cooperative RPG, Boss... Leer más

Accelerating Unity’s new GameObjects multiplayer networking framework

diciembre 3, 202019

The open source MLAPI project joins the Unity family. Read on to discover some of the changes you can expect as we build Unity’s first-party... Leer más

Choosing the right netcode for your game

septiembre 8, 202042

We evaluated and researched today’s most popular netcode frameworks for multiplayer games to inform your decision.  Updated on 21st October... Leer más

Navigating Unity’s multiplayer Netcode transition

junio 13, 201966

This blog was last updated, 27th April 2020. As many of you know, we put UNet into maintenance mode because we believe there is a better wa... Leer más

Multiplayer Connected Games: First steps forward

septiembre 12, 201848

As part of our commitment to solving challenges for connected games development, we’ve focused first on real-time multiplayer games, and we’... Leer más

Evolving multiplayer games beyond UNet

agosto 2, 2018104

Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by d... Leer más