Entradas de Jesper Mortensen

Enlighten will be replaced with a robust solution for Baked and Real-time GIobal Illumination

julio 3, 201963

Unity is required to remove Enlighten but will continue support as-is through 2020 LTS. We have a robust replacement for Enlighten Baking wi... Leer más

In Development – Progressive Lightmapper

septiembre 28, 201656

We’ve been hard at work on the Progressive Lightmapper since we first showed it at GDC in March. Please watch the video below for a quick in... Leer más

Awesome realtime Global Illumination demo

noviembre 5, 201548

We've teamed up with Alex Lovett again and built a demo using the realtime GI features in Unity 5. Leer más

@Heliosdoublesix does Arch-viz with realtime Global Illumination

febrero 24, 201528

Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett a... Leer más


septiembre 18, 201465

Unity 5 está recibiendo muchas mejoras en cuanto a calidad gráfica, especialmente en lo que se refiere a iluminación. Unity había estado lim... Leer más

Iterative baking of Occlusion and NavMeshes

noviembre 30, 201215

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... Leer más

Shuriken – World Particle Collision

noviembre 18, 201216

With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast. We spent a lot of time ... Leer más