The Addressable Asset System is a vital feature for many Unity users – particularly those with lots of content to manage. We’ve noticed some... Leer más
Entradas de Jon Watts
How to get the most out of GameTune
Jon Watts • diciembre 2, 2020
A/B testing takes away the guesswork from the process of improving games. In games, at any one time, countless variables have an impact o... Leer más
Widespread best practices for analytics don’t necessarily apply to gaming. Set your live games up for success with effective event tracking.... Leer más
Player-first engagement: Learnings from deltaDNA
Jon Watts • mayo 15, 2020