Entradas de Josh Peterson

Scripting Runtime Improvements in Unity 2018.2

julio 11, 201833

We’ve been hard at work improving the updated scripting runtime since our last update. Unity 2018.2 ships with dozens of bug fixes related t... Leer más

Updated scripting runtime in Unity 2018.1: What does the future hold?

marzo 28, 201832

Unity 2018.1 beta now includes a fully-supported, modern .NET runtime. As the .NET ecosystem continues to evolve, Unity is committed to main... Leer más

IL2CPP Optimizations: Avoid Boxing

agosto 11, 201617

In this final episode of our IL2CPP micro-optimization miniseries, we’ll explore the high cost of something called “boxing”, and we’ll see h... Leer más

IL2CPP Optimizations: Faster Virtual Method Calls

agosto 4, 20165

Last time we learned that virtual method calls are slower than direct calls, and we found out how to tell IL2CPP that a given virtual method... Leer más

IL2CPP Optimizations: Devirtualization

julio 26, 201660

The scripting virtual machine team at Unity is always looking for ways to make your code run faster. This is the first post in a three part ... Leer más

IL2CPP Internals: Testing frameworks

julio 20, 20157

This is the eighth and final post in the IL2CPP Internals series. In this post I’ll deviate a bit from the content of previous posts, and no... Leer más

IL2CPP Internals – Garbage collector integration

julio 9, 201510

This is the seventh post in the IL2CPP Internals series. In this post, we will explore a bit about how the IL2CPP runtime integrates with a ... Leer más

IL2CPP Internals: P/Invoke Wrappers

julio 2, 201510

This is the sixth post in the IL2CPP Internals series. In this post, we will explore how il2cpp.exe generates wrapper methods and types use ... Leer más

IL2CPP Internals: Generic sharing implementation

junio 16, 201512

This is the fifth post in the IL2CPP Internals series. In the last post, we looked at how methods are called in the C++ code generated for t... Leer más

IL2CPP Internals: Method calls

junio 3, 201514

This is the fourth blog post in the IL2CPP Internals series. In this post, we will look at how il2cpp.exe generates C++ code for method call... Leer más

IL2CPP Internals – Debugging tips for generated code

mayo 20, 20157

This is the third blog post in the IL2CPP Internals series. In this post, we will explore some tips which make debugging C++ code generated ... Leer más

IL2CPP Internals: A Tour of Generated Code

mayo 13, 201524

This is the second blog post in the IL2CPP Internals series. In this post, we will investigate the C++ code generated by il2cpp.exe. Along t... Leer más

An introduction to IL2CPP internals

mayo 6, 201566

Almost a year ago now, we started to talk about the future of scripting in Unity. The new IL2CPP scripting backend promised to bring a highl... Leer más