Entradas de Lucas Meijer

On DOTS: Entity Component System

marzo 8, 201925

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... Leer más

On DOTS: C++ & C#

febrero 26, 201950

This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, ... Leer más

Serialization in Unity

junio 24, 201439

In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... Leer más

Unity 5: API changes & automatic script updating

junio 23, 201458

As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... Leer más

Custom == operator, should we keep it?

mayo 16, 2014200

When you do this in Unity: Unity does something special with the == operator. Instead of what most people would expect, we have a special... Leer más

Unity & Flash update

marzo 28, 201295

Lot’s of news around Flash today! Let’s get started: We’re officially collaborating with Adobe to make Unity and Flash work great togethe... Leer más

Unity and Flash : a sneak peek.

septiembre 1, 2011131

Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... Leer más

Unity, Flash & 3D on the web

febrero 27, 2011157

These are exciting times. Today, at the Flash Gaming Summit in San Francisco (of which we’re proud Gold Sponsors), Adobe has announced the ... Leer más

Character Customization & AssetBundles

noviembre 25, 20094

A while ago, I was talking to a customer who was trying to figure out how to best make a customizable character in their game. After explain... Leer más

Summer of Code: External Lightmapping Tool Released!

noviembre 17, 200910

During the summer, I've had the pleasure to mentor Michał Mandrysz, as he created an External Lightmapping Tool for Unity, as part of Unity'... Leer más

Unite ’09 Call for Speakers

septiembre 5, 20095

Some time ago we've announced our third Unite conference. The conference will have many Unity employees, as well as Unity users, giving p... Leer más

Summer of Code. It’s a wrap!

septiembre 1, 20097

During the last six weeks, the selected participants for Unity's first Summer of Code program have been working hard at making the ideas fro... Leer más

Summer of Code: Progress on External Lightmapping

agosto 24, 20098

This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... Leer más