Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While mu... Leer más
With Presets, you can customize the default state of just about anything in Unity – Components, Importers, Managers – without coding. Preset... Leer más
So far in this series, I've introduced the concept of Standard Events and waded into the pool to describe the Onboarding group of events. Th... Leer más
In my last post, I wrote about our new Standard Events package, which we've designed to make deep analysis of your game insanely simple. Now... Leer más
"What custom events should I implement?" is a question we get asked a lot at Unity Analytics. Believe it or not, asking this doesn't mark yo... Leer más
In the harsh chill of a San Diego February...
Well, it was a little drizzly and we couldn't wear shorts (most of the time). Anyway...
1... Leer más
The heat is on!
Last year, Unity Analytics released our beta version of the Heatmap system. It arose from a hack week project, which itself... Leer más
Creado con Unity