Entradas de Morten Mikkelsen

Normal map compositing using the surface gradient framework in Shader Graph

noviembre 20, 20198

A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and grap... Leer más

GGX in Unity 5.3

marzo 11, 2016

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Leer más

GGX in Unity 5.3

enero 25, 20169

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... Leer más