Entradas de Na'Tosha Bard

Do You Want to Make Your Studio More Diverse?

junio 2, 201677

Hi, I’m Na’Tosha!  I work as Lead of Engineering Tools in R&D here at Unity, and I write and tweet about various things.  One of the iss... Leer más

Unity Comes to Linux: Experimental Build Now Available

agosto 26, 2015234

Hello again, lovely people! Last month, I wrote a blog post detailing our plans for Unity on Linux.  Well, I'm back again to tell you the b... Leer más

The State of Unity on Linux

julio 1, 2015217

Hello lovely people! Last week at Unite Europe, the Unity roadmap was made public, and it included a highly-voted feature on our feedback... Leer más

4.6 is Released with Source for UI System!

noviembre 26, 201458

Unity 4.6 also includes x86 support for Android – you can now select FAT, x86 or ARMv7 as a build target. This will allow you to export for ... Leer más

Getting Started as a Contributor to our Open-Source Projects

septiembre 16, 201416

Unity and Open-Source Last month at Unite, we announced our Open-Source initiative, where we will be opening the source to various componen... Leer más

More Open-Source Initiatives from Unity

agosto 20, 201452

Our community is full of users who rely on Unity -- whether it be for work, for play, or both. Knowing that, we’ve been thinking about new w... Leer más

Katana: Leveraging Open-Source Tools for Continuous Integration

junio 2, 20148

For a few years, Unity has used TeamCity from JetBrains for automated building and testing.  As the R&D team grew here at Unity, the dem... Leer más

Linux Publishing in Unity 4.0

noviembre 22, 201228

It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... Leer más

Introducing Humble Indie Bundle 6 . . . featuring Rochard!

septiembre 18, 20128

Hey! It’s your resident Penguin Pushers here, and we’ve got some exciting news! Humble Indie Bundle 6 is launching today, featuring Rochard:... Leer más

Unity 4: Linux Publishing Preview: What, How, and Wherefore

julio 3, 201283

Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unit... Leer más

Build Engineering and Infrastructure: How Unity Does It

octubre 21, 201117

Hello!  I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies.  While speaking with users at the awesome U... Leer más