Hi, I’m Na’Tosha! I work as Lead of Engineering Tools in R&D here at Unity, and I write and tweet about various things. One of the iss... Leer más
Hello again, lovely people!
Last month, I wrote a blog post detailing our plans for Unity on Linux. Well, I'm back again to tell you the b... Leer más
Hello lovely people!
Last week at Unite Europe, the Unity roadmap was made public, and it included a highly-voted feature on our feedback... Leer más
Unity 4.6 also includes x86 support for Android – you can now select FAT, x86 or ARMv7 as a build target. This will allow you to export for ... Leer más
Unity and Open-Source
Last month at Unite, we announced our Open-Source initiative, where we will be opening the source to various componen... Leer más
Our community is full of users who rely on Unity -- whether it be for work, for play, or both. Knowing that, we’ve been thinking about new w... Leer más
For a few years, Unity has used TeamCity from JetBrains for automated building and testing. As the R&D team grew here at Unity, the dem... Leer más
It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... Leer más
Hey! It’s your resident Penguin Pushers here, and we’ve got some exciting news! Humble Indie Bundle 6 is launching today, featuring Rochard:... Leer más
Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unit... Leer más
Hello! I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies. While speaking with users at the awesome U... Leer más