Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... Leer más
Entradas de Nicholas Francis
Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... Leer más
Hi Everyone, We are very happy to announce that Unity Android and Unity Android Pro are now available! Head here to download a trial a... Leer más
We are so happy to announce that Unity 3.2 is now live and available to download! Here is a rundown of the major new features and improve... Leer más
Hey guys and gals. Super-happy news here from Unity HQ: Unity 3 is nearly ready - the beta testers and preview customers got their hands ... Leer más
Just had to share this: It's a screenshot from our 3.0 launch demo, lovingly done by the super-talented chaps at Aquiris. (No image e... Leer más
Ok, so the iPad is now officially old news. Let me get something out of the way, first: yes, we will support it. Yes, we are aiming for 0-da... Leer más
I wanted to take a moment and talk a bit about how we see mobile platforms here at Unity. Any talk about mobile will start with the iPhon... Leer más
So, a bunch of us are busy getting everything ready for Unite - check out this people of guys who's responsible for doing the conference vis... Leer más
Hi guys & gals. I'm giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forwar... Leer más
Hi guys. I was just going through some old folders sitting in a dusty corner on my hard drive, when I found a backup copy of images I pos... Leer más
With 2.5 out the door, I finally got some time to work on new features. I love that part - to me new features are so nice - the first couple... Leer más
Semitransparent GUI is all the rage these days. This is usually not a good idea. Here, I'll go into some of the details why transparency (mo... Leer más
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