Entradas de Rinaldo Tjan

Experimenting with Shader Graph: Doing more with less

febrero 25, 202121

You can improve the runtime efficiency of your shader without sacrificing the quality of your graphics by packing physically based rendering... Leer más

Spotlight Team Best Practices: Making believable visuals in Unity

marzo 9, 201824

Being part of the Spotlight Team, I am fortunate to be involved in some very interesting projects. The Spotlight Team at Unity works on game... Leer más