Entradas de Sean Low

Timeline: Keeping the ADAM films on track

One of the biggest bottlenecks in film production is waterfall development. Read how Neill Blomkamp’s Oats Studios used Unity’s Timeline fea... Leer más

diciembre 6, 20176

ADAM: The evolution of Alembic support in Unity

Read how ADAM’s facial mocap and cloth simulation got into Unity, producing highly realistic CG humans, all rendered at 30 FPS in real time.... Leer más

diciembre 4, 201742