Entradas de Silvia Rasheva

The Heretic: VFX Character out now

mayo 20, 20203

At the end of The Heretic, we introduce Morgan, a VFX-based character created with the help of Visual Effect Graph. Now we’re releasing it a... Leer más

The Heretic: Digital Human package out now

mayo 13, 202018

When we revealed our short film The Heretic, the question you asked the most was, “Are you going to release this?” We’re happy to tell you t... Leer más

WWDC18: Book of the Dead debuts on MacBook Pro; ARKit 2 available for Unity devs

+2 junio 5, 201815

What an exciting WWDC18 keynote! Apple showcased some of the great new features coming with iOS 12, including significant updates to ARKit. ... Leer más

Adam Demo executable and assets released

noviembre 1, 201644

We showed a short version of our Adam demo at GDC 2016, and this summer attendees at our Unite Europe conference were able to view the full ... Leer más

Texturing high-fidelity characters: Working with Quixel Suite for Unity 5

febrero 2, 20164

Following the release of the assets from our demo “The Blacksmith”, we got many requests for more information on the artistic side of creati... Leer más

Bedroom demo: Archviz with SSRR

noviembre 10, 201588

As you may know, Unity 5.3, due early December, is currently scheduled to come with screen-space raytraced reflections. So earlier this year... Leer más

The Blacksmith Releases: Executable, Assets, Tools and Shaders

junio 24, 201583

Hey. We’ve promised to release the assets and our custom project-specific tools and shaders from The Blacksmith realtime short film. Well, h... Leer más

Making of The Blacksmith: Animation, Camera effects, Audio/Video

junio 22, 201517

In this blog post we’ll be sharing our animation pipeline, and our approach to the post effects and audio and video output in the short film... Leer más

Making of The Blacksmith: Scene setup, Shading, Lighting

junio 17, 201525

In the previous blog posts in this series we have looked at the team that created The Blacksmith, and the art production process that establ... Leer más

Making of The Blacksmith: Concept and Art Production

junio 15, 201511

For our second blog post in this series, the team reveals some sources of inspiration behind The Blacksmith, share key concept work, and off... Leer más

The Blacksmith FAQ & Unity’s Demo Team

junio 11, 201516

Desde que mostramos nuestro corto "The Blacksmith" durante el GDC 2015 en marzo, hemos recibido muchas preguntas de la comunidad respecto a ... Leer más