Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... Leer más
Update: LWRP is now out of preview and production-ready. Get more info in our 2019.1 release post.
In a recent blog post we introduced th... Leer más
The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... Leer más
The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... Leer más
Hi! At Unity we are currently developing a number of new Image Effects. The idea behind these effects is that they should look amazing and s... Leer más
In Unity 4.6 / 5.0, the generation of batches for rendering of the UI system is very slow. This is due to a few factors, but ultimately our ... Leer más
I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... Leer más
So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures all sorted ... Leer más
During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in s... Leer más
Hi from the Unity Mobile team,
With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... Leer más
Creado con Unity
La solución completa para crear, operar y monetizar juegos y otras aplicaciones.
Lleva tus datos BIM a 3D en tiempo real para tomar mejores decisiones.
Crea experiencias inteligentes de realidad aumentada que se integran plenamente con el mundo real.
Crea mundos ultrarrealistas con las herramientas de arte asistidas por AI para acelerar tu flujo de trabajo.
Solución bajo licencia para generar versiones de los proyectos de Unity utilizando el hardware de la red.