We often get requests to explain how we test the engine before we release it. We have previously blogged about it, but none of these posts g... Leer más
It’s been 1.5 years since we last did an incident bash, so time was ripe for executing another in order to get some fresh data. Enter the Gr... Leer más
The QA mini site is a one stop place for our blogs, our public test suites, the Unity Test Tools and the patch releases. You will be able to... Leer más
In January we merged the QA and Support teams into one organization with me (QA Director) heading them. The main purpose of this merge was t... Leer más
Thus we made the decision to make Unity Test Tools available for our users, which we hope will help you attain a high quality in your code... Leer más
Due to popular demand, we have decided to open our bug database to the public. Take a look at the issue tracker and vote on the bugs that ar... Leer más
We wanted answers to a few questions:
How many bugs can we find in those reports?
How good is our rating system? (brief explanation be... Leer más
Recently our CEO David Helgason gave a presentation at Unite Nordic where one of the key points was that Unity is having a huge focus on qua... Leer más
Our next upcoming release is Unity 4.2. Without actually going into what it's going to contain in terms of features, let's take a look at th... Leer más
In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... Leer más
In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “... Leer más
Time has come for a deeper dive into the number crunching that is also a part of being in quality assurance. I like numbers. I love spreadsh... Leer más
Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... Leer más
Creado con Unity
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Crea experiencias inteligentes de realidad aumentada que se integran plenamente con el mundo real.
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Solución bajo licencia para generar versiones de los proyectos de Unity utilizando el hardware de la red.