Entradas de William Armstrong

Launching today: New game design course in partnership with USC

enero 29, 20199

Always dreamed of designing your own game from concept to reality? The University of Southern California and Unity have teamed up to provide... Leer más

Spotlight Team Best Practices: GUID based references

julio 19, 201828

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Leer más

Spotlight Team Best Practices: Object placement and physics

enero 3, 20189

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Leer más

Spotlight Team Best Practices: Project Setup

agosto 10, 201721

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Leer más

Spotlight Team Best Practices: Collision Performance Optimization

julio 26, 20176

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Leer más

Spotlight Team Best Practices: Optimizing the Hierarchy

junio 29, 201737

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... Leer más

Building for Reuse – Mecanim on ReCore

octubre 11, 201613

A dog, an ape, a spider, and a human woman walk into a game together... and there we hit our first problem; getting them all to walk. ReCore... Leer más