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Add features powered by Unity to native mobile apps

Unity 2019.3 will add support for using Unity as a library controlled by native Android/Java and iOS/Objective C apps so you can easily inse... Leer más

junio 17, 201932

AR & VR Branded Content: Uncover new ways to connect with your audience

We recently hosted a webinar showcasing why and how brands are using technologies such as AR and VR as a crucial part of their traditional m... Leer más

junio 12, 2019

AR Foundation support for ARKit 3

Unity has been working closely with Apple throughout the development of ARKit 3, and we are excited to bring these new features to Unity dev... Leer más

junio 6, 201913

Unity Reflect: BIM to real-time 3D in one click for better design decisions

Announcing Unity Reflect, a new product for architects, building designers, and engineers to transfer multiple BIM models into real-time 3D ... Leer más

+1 junio 5, 201921

Precise frame rates in Unity

Ever wonder if it's possible to make Unity follow a precise frame rate and potentially even follow an external clock source (commonly known ... Leer más

junio 3, 201916

Announcing the Unity Editor for Linux

Our new editor for Linux (in preview for Ubuntu and CentOS) brings the benefits of real-time to a whole new platform. For years, we’ve of... Leer más

mayo 30, 201946

Speed up your work with the new Terrain Tools Package

We’re excited to introduce the Terrain Tools package (preview) for Unity 2019.1. This package contains over 15 new sculpting tools, as well ... Leer más

mayo 28, 201912

Simulating high-speed IndyCars in AR

Every year, motorsports enthusiasts eagerly anticipate the Indianapolis 500, dubbed “the greatest spectacle in racing.” As 33 of the world’s... Leer más

mayo 24, 20192

How to use Timeline Signals

Since Timeline's introduction in 2017, we know that you've been patiently waiting for a way to send events. Well, wait no more! Starting in ... Leer más

mayo 21, 201921

GPU Lightmapper: A Technical Deep Dive

The Lighting Team is going all-in on iteration speed. We designed the Progressive Lightmapper with that goal in mind. Our goal is to provide... Leer más

mayo 20, 201915

Obstacle Tower Challenge Round 2 begins today

In February, we launched the first round of the Obstacle Tower Challenge. Since the closing of the round, we have received 2000+ entries fro... Leer más

+1 mayo 15, 20192

Introducing the Animation Rigging preview package for Unity 2019.1

The Animation Rigging package for Unity 2019.1 enables users to set up procedural motion on animated skeletons at runtime. You can use a set... Leer más

+1 mayo 14, 201933

Introducing the Profile Analyzer

Have you ever needed to compare the difference in performance between two versions of your project? See the impact of an asset or code chang... Leer más

+1 mayo 13, 201915