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This is big: Unity coming to Sony consoles this year

In our tireless march towards world domination (okay, perhaps merely game industry domination), we’re proud to announce that we’ve just ente... Leer más

marzo 21, 201350

4.1 Graphics Features

Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... Leer más

marzo 15, 201317

Introducing the new Memory Profiler

The new Unity 4.1 release features an updated and vastly more powerful Memory Profiler tool that provides more specific and more accurate in... Leer más

marzo 14, 201327

Short Cycle Development

The Problem In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... Leer más

marzo 8, 201319

Unity 4 Early Access for Windows Store apps

It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... Leer más

marzo 7, 201333

Exploratory Testing at Unity

Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... Leer más

febrero 28, 20133

Time to Move on to Something Else…

Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... Leer más

febrero 21, 2013108

Automatic Setup of a Humanoid

The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... Leer más

febrero 7, 201324

Three Ninja Camp VII projects at a glimpse

Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got  three weeks to jam on awesome new p... Leer más

diciembre 7, 201250

What’s next on Mecanim roadmap

Hi everyone, After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update. U... Leer más

diciembre 7, 201241

Iterative baking of Occlusion and NavMeshes

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... Leer más

noviembre 30, 201215

Testing your web player content against the latest Unity runtime versions

When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who ne... Leer más

noviembre 29, 20128

Linux Publishing in Unity 4.0

It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... Leer más

noviembre 22, 201228