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Making of The Blacksmith: Animation, Camera effects, Audio/Video

junio 22, 201517

In this blog post we’ll be sharing our animation pipeline, and our approach to the post effects and audio and video output in the short film... Leer más

Pixel Perfect 2D

junio 19, 201516

11/2018 Update: We now have a Pixel Perfect package that solves this issue! Learn more & get it here. How do I make a pixel art game th... Leer más

WebGL: WebAssembly and Feature Roadmap

junio 18, 201523

Yesterday, engineers from Google, Microsoft and Mozilla (makers of Chrome, Edge and Firefox) announced that they are working on a new cross-... Leer más

Making of The Blacksmith: Scene setup, Shading, Lighting

junio 17, 201525

In the previous blog posts in this series we have looked at the team that created The Blacksmith, and the art production process that establ... Leer más

IL2CPP Internals: Generic sharing implementation

junio 16, 201512

This is the fifth post in the IL2CPP Internals series. In the last post, we looked at how methods are called in the C++ code generated for t... Leer más

Making of The Blacksmith: Concept and Art Production

junio 15, 201511

For our second blog post in this series, the team reveals some sources of inspiration behind The Blacksmith, share key concept work, and off... Leer más

The Blacksmith FAQ & Unity’s Demo Team

junio 11, 201516

Desde que mostramos nuestro corto "The Blacksmith" durante el GDC 2015 en marzo, hemos recibido muchas preguntas de la comunidad respecto a ... Leer más

Unity 5.1 is here!

junio 9, 201584

Drumroll please! Unity 5.1 is ready for you to download, thereby extending Unity 5’s power, efficiency and multiplatform support. At Unity,... Leer más

Security Update Coming for Web Player

junio 6, 201516

Following the discovery of a security issue in the Unity Web Player plugin that can allow an attacker to use a victim’s credentials to read ... Leer más

IL2CPP Internals: Method calls

junio 3, 201514

This is the fourth blog post in the IL2CPP Internals series. In this post, we will look at how il2cpp.exe generates C++ code for method call... Leer más

How we do fast and efficient yaml merging

junio 2, 201510

In Unity 5.0, we shipped the scene and prefab merge tool, and It's been positively received by the Unity Community. However, we’ve since rea... Leer más

Web Publishing Following Chrome NPAPI Deprecation

mayo 28, 201542

With Google about to complete the deprecation of NPAPI support in their Chrome browser, we’ve been receiving some questions about what the b... Leer más

Atmospheric Scattering in The Blacksmith

mayo 28, 201510

Early in the planning phase of The Blacksmith, we knew we wanted an atmospheric scattering solution that would give us a little bit more det... Leer más