Thus we made the decision to make Unity Test Tools available for our users, which we hope will help you attain a high quality in your code... Leer más
The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3.
Un... Leer más
Today, we're thrilled to announce the launch of Unity 4.3, and with it, the highly anticipated introduction of our new feature set for 2D.
... Leer más
Our headline 2D feature is one we’ve really been itching to give you. It’s been in development for over a year now, and the team have done a... Leer más
Unity and Microsoft will now be working together to bring the Xbox One deployment add-on to all developers registered with the ID@Xbox prog... Leer más
Like most mobile games developers, we've been closely following what important additions and changes the recently released iOS 7 update has ... Leer más
As part of our Unity 4.3 announcement here at Unite '13, we're thrilled to show off our native support for 2D development. Our users have be... Leer más
After months of development and testing, Unity 4.2 is here and ready for you to use.
As well as a host of new and exciting features, the ... Leer más
Recently our CEO David Helgason gave a presentation at Unite Nordic where one of the key points was that Unity is having a huge focus on qua... Leer más
In my last blog post I introduced you to our Runtime Test Framework and how it allows us to test the Unity Runtime API on a wide range of pl... Leer más
Hi, my name is Kasper Amstrup Andersen, and I am leading the Toolsmiths Team here at Unity. The Toolsmiths Team consists of 6 developers, an... Leer más
Recently I wrote about authoring your 2D content in Photoshop and then setting it up for exporting. Today’s post will cover importing the fi... Leer más
Our simply big idea has always been to make game development accessible to more people with better tools. To help developers fulfil their cr... Leer más