In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... Leer más
It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... Leer más
Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... Leer más
I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... Leer más
The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... Leer más
Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got three weeks to jam on awesome new p... Leer más
After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update.
U... Leer más
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data.
Wouldn... Leer más
When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who ne... Leer más
It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... Leer más
With our biggest release to date just out the door, you’d think the developers at Unity would get some time to kick back and relax. Hell no!... Leer más
With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast.
We spent a lot of time ... Leer más
It’s been quite a while since we took a step back from our work here to give you all an update on how the Adobe Flash Player deployment add-... Leer más