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Short Cycle Development

marzo 8, 201319

The Problem In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... Leer más

Unity 4 Early Access for Windows Store apps

marzo 7, 201333

It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... Leer más

Exploratory Testing at Unity

febrero 28, 20133

Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... Leer más

Time to Move on to Something Else…

febrero 21, 2013108

Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... Leer más

Automatic Setup of a Humanoid

febrero 7, 201324

The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... Leer más

Three Ninja Camp VII projects at a glimpse

diciembre 7, 201250

Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got  three weeks to jam on awesome new p... Leer más

What’s next on Mecanim roadmap

diciembre 7, 201241

Hi everyone, After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update. U... Leer más

Iterative baking of Occlusion and NavMeshes

noviembre 30, 201215

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... Leer más

Testing your web player content against the latest Unity runtime versions

noviembre 29, 20128

When we release new versions of Unity, we also update the Unity Web Player to contain the latest Unity runtime. This means that users who ne... Leer más

Linux Publishing in Unity 4.0

noviembre 22, 201228

It's Na'Tosha from Team Penguin Pushers here, and in case you missed the news, Unity 4.0 has been released -- with a publishing option for L... Leer más

No rest for the Ninjas

noviembre 20, 201210

With our biggest release to date just out the door, you’d think the developers at Unity would get some time to kick back and relax. Hell no!... Leer más

Shuriken – World Particle Collision

noviembre 18, 201216

With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast. We spent a lot of time ... Leer más

Adobe Flash Player Export in 4.0

noviembre 16, 20128

It’s been quite a while since we took a step back from our work here to give you all an update on how the Adobe Flash Player deployment add-... Leer más