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Optimizing Shader Info Loading, or Look at Yer Data!

enero 18, 201517

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... Leer más

Celebrating our first Cloud Hack Week

enero 12, 20158

In December, Unity engineers from all over the world descended on our Seattle office for our first ever Hack Week focused on cloud services.... Leer más

Curious Case of Slow Texture Importing, and xperf

enero 10, 201527

I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... Leer más

A Primer on Repeatable Random Numbers

enero 7, 201520

If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... Leer más

Assembly Updater: Faster API usage detection

enero 6, 20158

With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... Leer más

Calling all VR enthusiasts: target the Oculus Rift with Unity Free

diciembre 23, 201424

Great news! The Unity Free integration for Oculus is now available. The Unity Free integration for Oculus gives you access to the exact sam... Leer más

R&D Christmas update

diciembre 23, 201441

The end of 2014 is coming, and so we thought that it would be good to let our users know about the progress we are making in adding iOS 64-b... Leer más

4.6 is Released with Source for UI System!

noviembre 26, 201458

Unity 4.6 also includes x86 support for Android – you can now select FAT, x86 or ARMv7 as a build target. This will allow you to export for ... Leer más

Sustained Engineering Plan For Unity 4.5 and 4.6

noviembre 24, 201423

Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x. Subsequ... Leer más

Apple iOS 64-bit support in Unity

noviembre 20, 201450

Technology and hardware moves fast these days! Many of you will have seen by now the announcement that Apple made to developers on October 2... Leer más

Porting to Unity 5 – The Untold Rust Journey

noviembre 19, 201423

Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... Leer más

Improving the Unity 5 documentation based on your feedback

noviembre 12, 201432

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Physically Based Shading in Unity 5: A Primer

octubre 29, 201455

The idea behind Physically Based Shading is to create a user friendly way of achieving a consistent, plausible look under different lighting... Leer más