Hi, we’re Na’Tosha and Levi, a couple of the developers responsible for Linux publishing in Unity 4. We’ve seen that you’re happy about Unit... Leer más
Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later.
Whither Unity 4.... Leer más
My name is Robert Lanciault. I am lead developer for Mecanim at Unity. I wrote this post to provide more information about what you c... Leer más
Last week was Unity's sixth 'Ninja Camp'. A chance for the developers in the company to get together from our various worldwide offices, and... Leer más
Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... Leer más
Today Unity was named a Finalist in The 2012 American Business Awards “Most Innovative Tech Company of the Year– up to 2500 employees” categ... Leer más
It’s been a fair while since we wrote a post about testing Unity, so we‘d like to update you on what’s going on in QA. This is the first of ... Leer más
After GDC, we took some time to spread our wings outside of the entertainment space to exhibit at industry events for military training, and... Leer más
Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality.
The ... Leer más
Over the last few years, Unity has made a name for itself as a first-class environment for creating gorgeous, cutting-edge 2D and 3D... Leer más
Lot’s of news around Flash today! Let’s get started:
We’re officially collaborating with Adobe to make Unity and Flash work great togethe... Leer más
Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring tha... Leer más
Last week, after a successful public beta, we shipped Unity 3.5. Thank you to the 50,000+ beta users who helped make this one of our best re... Leer más