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Mecanim and default values

mayo 30, 201445

Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a ... Leer más

UNET SyncVar

mayo 29, 201449

This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... Leer más

Overview of the New UI System

mayo 28, 2014112

The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... Leer más

Module Manager in 4.5

mayo 27, 201428

How does it work? Let’s say that Google releases an amazing new phone, but it requires a small change to Unity’s Android support in order f... Leer más

Mecanim Humanoids

mayo 26, 201429

Humanoid Rig and Muscle Space Mecanim Humanoid Rig and Muscle Space are an alternative solution to the standard skeleton node hierarchies a... Leer más

Unit testing part 1 – Unit tests by the book

mayo 21, 20148

If you are a developer, I assume you have heard about unit tests. Most of you probably even wrote one in your life. But how many of you have... Leer más

The future of scripting in Unity

mayo 20, 201479

But before we delve into the future, let’s talk about the present. Scripting in Unity today We leverage Mono (and WinRT on Windows Store... Leer más

Teleporter demo

mayo 19, 201458

This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... Leer más

Custom == operator, should we keep it?

mayo 16, 2014200

When you do this in Unity: Unity does something special with the == operator. Instead of what most people would expect, we have a special... Leer más

Sustained Engineering: Patch builds

mayo 15, 201441

In January we merged the QA and Support teams into one organization with me (QA Director) heading them. The main purpose of this merge was t... Leer más

Announcing UNET – New Unity Multiplayer Technology

mayo 12, 201473

Before joining Unity, members of the networking team worked mainly on MMOs such as Ultima Online, Lord of the Rings Online, Dungeons and Dra... Leer más

Dependency injection and abstractions

mayo 7, 201429

When we want to test something in isolation it means that we want to decouple it. Loose coupling is what we need. It is so easy to embed hid... Leer más

Shader Compilation in Unity 4.5

mayo 6, 201438

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... Leer más