Welcome to round two of our weekly blog update covering progress with stabilization and optimization of iOS 64-bit support in Unity 4.6 and ... Leer más
Greeting Unity developers! A couple months ago we at Camouflaj published Remastering Republique: The Journey to Unity 5, a series of videos,... Leer más
The first phase of our plan to create a networking solution that allows Unity developers to build multiplayer games for any type of game wit... Leer más
We've been hard at work stabilizing and optimizing iOS 64-bit support in Unity 4.6 and 5.0 and given that this is of interest to such a larg... Leer más
Now that Unity 5.0 is here, many of you have been asking what is actually in Unity 5.0 and how best to learn it. We have a few ways of getti... Leer más
Greetings, fellow Unity developers! We are Camouflaj, a game studio based near Seattle, WA. We are the folks behind République, an episodic ... Leer más
Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett a... Leer más
Today we shipped the public release of Unity 4.6.3. You can get it on our download page. With this release, we’re bringing iOS Metal renderi... Leer más
Throughout the development of Unity 5, we’ve used our Viking Village project internally as a testing ground for shading and lighting workflo... Leer más
The upcoming release of Unity 5.0 has a myriad of new features coming but also a number of improvements to workflows and production especial... Leer más
More stories from the adventures of an EMEA field engineer! Today, I wanted to share with you the development of Pollen VR. Mindfield Games ... Leer más
Some of you might be wondering what a Software Test Engineer actually does. Testing is a creative process, where the most important delivera... Leer más
Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0. Today I want to show you some of th... Leer más