Today we announce the public release of Unity 4.6.2, available for download as of right now. It is the first public release with iOS... Leer más
Direct3D 12 is a new graphics API with the promise of reducing driver overhead and allowing better use of multi-core systems. In those aspec... Leer más
GameObject::AddComponent(string) has been removed in Unity 5.0. The alternatives are two overloads of this API, one taking the component ty... Leer más
A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... Leer más
In December, Unity engineers from all over the world descended on our Seattle office for our first ever Hack Week focused on cloud services.... Leer más
I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... Leer más
If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... Leer más
With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... Leer más
Great news! The Unity Free integration for Oculus is now available. The Unity Free integration for Oculus gives you access to the exact sam... Leer más
The end of 2014 is coming, and so we thought that it would be good to let our users know about the progress we are making in adding iOS 64-b... Leer más
Unity 4.6 also includes x86 support for Android – you can now select FAT, x86 or ARMv7 as a build target. This will allow you to export for ... Leer más
Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x. Subsequ... Leer más
Technology and hardware moves fast these days! Many of you will have seen by now the announcement that Apple made to developers on October 2... Leer más