Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring tha... Leer más
Last week, after a successful public beta, we shipped Unity 3.5. Thank you to the 50,000+ beta users who helped make this one of our best re... Leer más
The recently released Unity Developer Preview is jam-packed with new features. Among the most exciting of these features are previews of two... Leer más
This week at CES 2012 in Las Vegas, Unity games were playing on an exciting new platform: LG smart TVs.
Union is working with LG to bring... Leer más
Hello! I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies. While speaking with users at the awesome U... Leer más
This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... Leer más
Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... Leer más
Our friends at Mixamo have been working on new solutions for game developers. You can already use their animation tools inside the Unity As... Leer más
This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity.
At the end of the guid... Leer más
Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... Leer más
Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with develo... Leer más
Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... Leer más
Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... Leer más
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