More stories from the adventures of an EMEA field engineer! Today, I wanted to share with you the development of Pollen VR. Mindfield Games ... Leer más
Some of you might be wondering what a Software Test Engineer actually does. Testing is a creative process, where the most important delivera... Leer más
Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0. Today I want to show you some of th... Leer más
In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... Leer más
One of the problems we faced was how could we rename fields without having our users lose data. During our beta period, we wanted to refacto... Leer más
Today we announce the public release of Unity 4.6.2, available for download as of right now. It is the first public release with iOS... Leer más
Direct3D 12 is a new graphics API with the promise of reducing driver overhead and allowing better use of multi-core systems. In those aspec... Leer más
GameObject::AddComponent(string) has been removed in Unity 5.0. The alternatives are two overloads of this API, one taking the component ty... Leer más
A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more.
The Bug Report
The bu... Leer más
In December, Unity engineers from all over the world descended on our Seattle office for our first ever Hack Week focused on cloud services.... Leer más
I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... Leer más
If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... Leer más
With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... Leer más
Creado con Unity
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Crea experiencias inteligentes de realidad aumentada que se integran plenamente con el mundo real.
Crea mundos ultrarrealistas con las herramientas de arte asistidas por AI para acelerar tu flujo de trabajo.
Solución bajo licencia para generar versiones de los proyectos de Unity utilizando el hardware de la red.