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Serialization in Unity

junio 24, 201439

In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... Leer más

Unity 5: API changes & automatic script updating

junio 23, 201458

As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... Leer más

Unity for PlayStation®Mobile – full release!

junio 20, 201420

Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity fo... Leer más

Unity for PlayStation®4 is here!

junio 16, 201426

What PS4 features are available? Unity for PlayStation®4 brings support for powerful next-generation technologies such as Shader Model 5 an... Leer más

All about the Unity networking transport layer

junio 11, 201454

Get a general overview of the UNET system here, or read on to learn about the UNET transport layer foundation! When we started to design th... Leer más

Unity Test Tools 1.3 – responding to your feedback

junio 9, 201413

Hi again! This time is will be much shorter. The 1.3 version update for Unity Test Tools is out and I want to share some of the goodness it ... Leer más

Unit testing part 2 – Unit testing MonoBehaviours

junio 3, 201431

As promised in my previous blog post Unit testing part 1 – Unit tests by the book, this one is dedicated to designing MonoBehaviours with te... Leer más

Katana: Leveraging Open-Source Tools for Continuous Integration

junio 2, 20148

For a few years, Unity has used TeamCity from JetBrains for automated building and testing.  As the R&D team grew here at Unity, the dem... Leer más

Mecanim and default values

mayo 30, 201445

Hi there, we are looking into how Mecanim handles its default values and  wondering if we should change it in the future. Let’s get a ... Leer más

UNET SyncVar

mayo 29, 201449

This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... Leer más

Overview of the New UI System

mayo 28, 2014112

The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... Leer más

Module Manager in 4.5

mayo 27, 201428

How does it work? Let’s say that Google releases an amazing new phone, but it requires a small change to Unity’s Android support in order f... Leer más

Mecanim Humanoids

mayo 26, 201429

Humanoid Rig and Muscle Space Mecanim Humanoid Rig and Muscle Space are an alternative solution to the standard skeleton node hierarchies a... Leer más