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Build Engineering and Infrastructure: How Unity Does It

octubre 21, 201117

Hello!  I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies.  While speaking with users at the awesome U... Leer más

Tips for water in Unity

octubre 7, 201115

This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... Leer más

SHADOWGUN talk at Unite

septiembre 29, 20116

Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... Leer más

Mixamo’s Auto-Rigger

septiembre 21, 201114

Our friends at Mixamo have been working on new solutions for game developers.  You can already use their animation tools inside the Unity As... Leer más

Animating skinned mesh along waypoints in Unity

septiembre 20, 201110

This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity. At the end of the guid... Leer más

«Special Effects with Depth» talk at SIGGRAPH

septiembre 8, 201114

Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... Leer más

Art Assets – best practice guide

septiembre 2, 201126

Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with develo... Leer más

Unity and Flash : a sneak peek.

septiembre 1, 2011131

Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... Leer más

Asset Store Road Map

agosto 31, 201130

Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... Leer más

Unity Hotkeys – keyboard shortcuts in Unity

agosto 24, 20117

This page gives an overview of the default Unity Hotkeys Leer más

«Fast Mobile Shaders» talk at SIGGRAPH

agosto 18, 201112

Yes! I did a talk at SIGGRAPH! Ahem. So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... Leer más

Procedural materials tutorial – Substance in Unity

agosto 9, 201122

This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply th... Leer más

Unity 3.4 web player for 64-bit Windows

julio 28, 201116

Update Dec. 4 2012: The unsupported 64-bit Windows web player is not currently in working state in Unity 4.0. While we have been developi... Leer más