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Tips for extending the Unity Editor – Lessons from Project MARS

+1 abril 3, 20192

The Authoring Tools Group in Unity Labs is developing Project MARS — Mixed and Augmented Reality Studio, a Unity extension that enables user... Leer más

Higher fidelity and smoother frame rates with Adaptive Performance

abril 1, 201922

We recently wrapped up GDC 2019, where we spoke about Adaptive Performance during our Keynote. We’re excited to let you know that the Previe... Leer más

Pixar’s Universal Scene Description for Unity out in Preview

marzo 28, 20197

Pixar's Universal Scene Description (USD) is a file format designed for large-scale asset pipelines, with a particular focus on parallel wor... Leer más

Unity Support for Stadia: Here’s what you need to know

marzo 19, 201920

If you tuned in to Google’s special keynote at GDC earlier today, you probably heard about their new cloud-based game streaming platform, St... Leer más

Announcing Unity and Havok Physics for DOTS

marzo 19, 201934

During our GDC Keynote, we announced our partnership with Havok to build a next-generation physics system for Unity. Today, we want to give ... Leer más

The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019

marzo 19, 201917

We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from s... Leer más

Isometric 2D Environments with Tilemap

marzo 18, 201915

With the release of Unity 2018.3, we introduced Isometric Tilemap support - closely following Hexagonal Tilemap support which was added in t... Leer más

2D Pixel Perfect: How to set up your Unity project for retro 8-bit games

+1 marzo 13, 201912

Retro games with simple mechanics and pixelated graphics can evoke fond memories for veteran gamers, while also being approachable to younge... Leer más

Creating Assets with Photogrammetry using a rotating surface

marzo 11, 20198

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... Leer más

On DOTS: Entity Component System

marzo 8, 201925

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... Leer más

Visual Effect Graph Samples

marzo 6, 20197

Visual Effect Graph empowers you to author next-generation visual effects through its node-based behaviors and GPU-based compute power. For ... Leer más

Android Support Update: 64 bit and App Bundles Backported to 2017.4 LTS

marzo 5, 201916

The move to a 64-bit Android world is imminent, and we at Unity believe that it’s a good thing! We added support for Android 64-bit with Uni... Leer más

Unity ML-Agents Toolkit v0.7: A leap towards cross-platform inference

+1 marzo 1, 201910

Today, we're making a major upgrade to the Unity ML-Agents Toolkit to leverage the Unity Inference Engine, a new library that enables cross-... Leer más